Back to Home

About Us

Shifty Eye Games

Based in Calgary, Canada, is a collaborative effort between some of the most passionate veterans in the gaming industry.


Tuncer Deniz – CEO As the CEO of Shifty Eye Games, Tuncer Deniz is responsible for all facets of the business. Deniz has a nearly 30-year career in the gaming industry. He began his gaming career in 1993 when he started a magazine called Inside Mac Games.

In 1996, he joined Bungie Software as product manager and worked with the renowned creator of Halo and Destiny, Jason Jones. His projects while at Bungie included Marathon 2, Marathon 2 for Windows, Marathon Infinity, and Myth. Post Bungie, Deniz launched several popular digital web stores and MacPlay, which brought over 100 great titles to Apple's App Store.

In 2019, Deniz launched Shifty Eye Games with a focus on conversions and publishing and recently founded Shifty Eye Studios, which is currently working on an original game for multiple platforms (unannounced).
Richard Jaquish
Lead Programmer

Richard Jaquish is the Lead Programmer at Shifty Eye Studios. He is an experienced mobile developer, recently working on a number of launch titles for the Apple Arcade platform, with a focused role on performance and optimization. Prior experience includes Lead Programmer on the hit Sally's time management series, which topped the iOS and PC charts. He also led development on a series of successful Facebook titles, supporting millions of monthly active users.
Tatiana Funk
Lead Level Designer

Before focusing on level design at Shifty Eye Games, Tatiana spent years building virtual training simulators and e-learning tools for dozens of major energy companies throughout North America. Previously, her studies and research combining art, computer science and health sciences have led to innovative collaborations - such as the Giant Walkthrough Brain Project with science author and speaker Jay Ingram.


Aaron Fothergill

As one of the co-founders of Strange Flavour, Aaron and his brother Adam have over 100 games to their credit and over 70 years of combined industry experience. Between them they have written the seminal iOS fishing game Flick Fishing, Apple Design Award winning ToySight and have worked on AAA titles such as Harry Potter and the Sorcerer's Stone, Croc 2 and the BAFTA winning Alien Resurrection.
Jesse Rubin

Formerly a student of linguistics and creative writing, Jesse recently graduated from Toronto’s George Brown College with an advanced diploma in game programming. As a student, he was hired by George Brown to develop an educational simulation game used by professors. After participating in several student game jams, Jesse is thrilled to be starting his professional game dev career at Shifty Eye.
Tony Warriner

Tony has been working as a game programmer and designer since the mid 1980's when he dropped out of school to create 8bit games for the Sinclair Spectrum and Amstrad CPC machines. From these beginnings he went on to co-found Revolution Software, and worked on their seminal games Beneath a Steel Sky and Broken Sword. In the late 2000's he returned to these projects to develop the acclaimed touch UI versions for the iPhone. These days Tony concentrates on UI and gameplay development and plots the glorious return of the 8bit Arcade-Adventure genre.
Andrew Woodall

Over the years, Andrew has developed a diverse set of skills working in the electronics field, digital video playback, physical security systems and gaming. He has worked on low level hardware - developing PCB's, programming Microctrontrollers, through to creating server/client video content delivery software for buses in the UK and even a CCTV video review plugin for security software deployed in Vancouver airport. Moving into the gaming industry, Andrew has also worked on the Sally's time management franchise, porting one of the titles from PC to iOS. Helped development of a successful Facebook title by creating a custom toolset for the designers and was the lead programmer on a few other iOS and Android titles.
Rene An

With a strong background in game development, Rene works hard to support her teammates along with completing diverse tasks to help improve the game. Graduating with a Bachelor of Computer Science in Korea and most recently a Computer programming major in Canada, she continues to study hard to educate and develop her learning and practical skills, all while giving it her all. Her motto is "Do my best always".

Art, Audio & Design

KC Warren
Senior 3D Artist

KC Warren is a senior 3D artist with Shifty Eye Studios. KC is a Game Art & Animation graduate at Seneca College and has worked on various mobile games and VR and AR projects. He enjoys weights, long boarding, eating new things and recently became a new father.
Sara Badday
3D Artist

Sara is a self-taught 3D artist at Shifty Eye Studios and is experienced in both 2D and 3D workflow. She spent years working with multiple art styles from sketches and concept art, to finalized and polished semi-realistic 3D renders. Sara indulges in studying video games as she plays them, and uses it to learn and grow as an artist. She applies this same passion to movies, using them as inspiration for her creative process. In her spare time she loves working out, taking walks in the rain, and spending time in the Rocky Mountains.
Tony Mesiatowsky

Tony, is an artist with Shifty Eye Studios. He has several years experience in the field. Enjoys creating things both hi and low res, assets and has a passion for art and pop culture both past and present.
Arantxa Chavarri

Arantxa is an animator and visual development artist at Shifty Eye Games; after finishing her Bachelor of Animation at Sheridan College, she has specialized in character acting, design, and art direction for the entertainment industry.
Shaena Trotman

Shaena Trotman is a character animator on the animation team at Shifty Eye Studios. A recent graduate of Sheridan College's Bachelor of Animation Program and is currently studying for her Masters in Computer Animation, Shaena specializes in both 3D and 2D workflows including animation, modelling and character design.
Adam Fothergill
Music, Sound, & Special Effects Designer

A self confessed synthaholic, Adam began composing for games with “Yomo” on the Atari ST. He progressed to writing one of the industry’s first CD soundtracks for the Amiga CD32 game “Jetstrike”, and was part of the BAFTA awarding winning team for soundfx in “Alien Resurrection”. Along with his brother Aaron, Adam has worked on countless games including the Apple Design Award winning ToySight, and the ground breaking iOS title Flick Fishing. He currently lives in a secret Spanish hide away with multiple keyboards, miles of cabling, and a very understanding family.

Level Design

Shane Franks
Level Designer

Shane is a level designer at Shift Eye Games. A graduate from DeVry University with a major in computer information systems. Shane hopes to help Shifty Eye with his 7+ years of management experience that he brings from his previous career. He has been working part time designing game projects over the years including Realms and Scavenger Quest. He has now decided to shift his focus to game development full time and follow his passion for all things gaming.
Arvin David
Level Designer

Arvin is a level designer at Shifty Eye Studios and a recent graduate from Sheridan College's Game level design program, Before joining Shifty Eye Studios, Arvin helped in designing large-scale, open levels from different theatres of war for the upcoming multiplayer tactical shooter Operation: Harsh Doorstop. Arvin enjoys playing the drums and is a fan of sci-fi and historical shows.
Spencer Preiditsch
Level Designer

Working previously as a Solutions Architect and graduating from George Brown College's Postgraduate Game Design program; Spencer has been dedicated towards designing clear and engaging content. His past work has lead to concepting, modding and implementing levels under a wide variety of different game engines. Spencer's games library continually grows as he enjoys delving into the applied theories, psychology and direction of levels from the thousands of designers in the field.
Dustin Saxton
Level Designer

After collecting his degree in game design, Dustin began meddling with a mixed bag of indie projects, ranging from mobile sudoku games to PvP VR games to deck-builder card games. He seeks out any opportunity for growth as both a game designer and a human being.

Weird & Random

Phil Sulak
Adjunct Faculty

Phil discovered the Mac way back in the 80's when a friend's dad brought one home. It had one 400 KB disk drive, 512 KB of RAM, and ran at a blistering 8 MHz. At the time Phil thought it was the most amazing thing he's ever seen. Phil started coding games in college and in the 90's went pro. He's done stints with Westlake Interactive, MacGameStore, MacPlay, MacSoft, EA, and several other game studios. His imprint can be found on countless Mac games and a few iOS apps to boot. He's also done games on PlayStation, Nintendo, and Windows. But in the end he keeps coming back home to the Mac.
Nick Merisotis
New Business Development

Nick oversees establishing new relationships and continuing development with existing ones. He has been engulfed in the world of video games since his dad introduced him back when he was only a child. As a Graphic Design (and soon to be Cybersecurity) graduate, Nick seeks to pursue his dream of working in the video game industry for years to come. Firm believer that tacos won’t break your heart.
Randall Shaw
Web Guy

Randall has been doing full stack web development since the dawn of the world-wide-web in the early 90s. Starting with it as a hobby during college times, it spiraled out of control into work on websites ranging from simple one-offs, to full blown enterprise web stores such as MacGameStore/WinGameStore. Despite the range, he still prefers to do all his coding by hand in basic tools like BBEdit on the Mac.