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About Us

Shifty Eye Games is a Canadian based game studio situated in downtown Calgary. We are a small team passionate about all things gaming with a wealth of experience spanning decades. Shifty is now working on its biggest game yet coming in 2024.


Tuncer Deniz – CEO As the CEO of Shifty Eye Games, Tuncer Deniz is responsible for all facets of the business. Deniz has a nearly 30-year career in the gaming industry. He began his gaming career in 1993 when he started a magazine called Inside Mac Games.

In 1996, he joined Bungie Software as product manager and worked with the renowned creator of Halo and Destiny, Jason Jones. His projects while at Bungie included Marathon 2, Marathon 2 for Windows, Marathon Infinity, and Myth. Post Bungie, Deniz launched several popular digital web stores and MacPlay, which brought over 100 great titles to Apple's App Store.

In 2019, Deniz launched Shifty Eye Games with a focus on conversions and publishing and recently founded Shifty Eye Studios, which is currently working on an original game for multiple platforms (unannounced).
Richard Jaquish
Lead Programmer

Richard Jaquish is the Lead Programmer at Shifty Eye Studios. He is an experienced mobile developer, recently working on a number of launch titles for the Apple Arcade platform, with a focused role on performance and optimization. Prior experience includes Lead Programmer on the hit Sally's time management series, which topped the iOS and PC charts. He also led development on a series of successful Facebook titles, supporting millions of monthly active users.
Shaena Trotman
Lead Animator

Shaena Trotman is a character animator on the animation team at Shifty Eye Studios. A recent graduate of Sheridan College's Bachelor of Animation Program and is currently studying for her Masters in Computer Animation, Shaena specializes in both 3D and 2D workflows including animation, modelling and character design.


Aaron Fothergill

As one of the co-founders of Strange Flavour, Aaron and his brother Adam have over 100 games to their credit and over 70 years of combined industry experience. Between them they have written the seminal iOS fishing game Flick Fishing, Apple Design Award winning ToySight and have worked on AAA titles such as Harry Potter and the Sorcerer's Stone, and Croc 2.
Jesse Rubin

Formerly a student of linguistics and creative writing, Jesse recently graduated from Toronto's George Brown College with an advanced diploma in game programming. As a student, he was hired by George Brown to develop an educational simulation game used by professors. After participating in several student game jams, Jesse is thrilled to be starting his professional game dev career at Shifty Eye.
Andrew Woodall

Over the years, Andrew has developed a diverse set of skills working in the electronics field, digital video playback, physical security systems and gaming. He has worked on low level hardware - developing PCB's, programming Microctrontrollers, through to creating server/client video content delivery software for buses in the UK and even a CCTV video review plugin for security software deployed in Vancouver airport. Moving into the gaming industry, Andrew has also worked on the Sally's time management franchise, porting one of the titles from PC to iOS. Helped development of a successful Facebook title by creating a custom toolset for the designers and was the lead programmer on a few other iOS and Android titles.
Rene An

With a strong background in game development, Rene works hard to support her teammates along with completing diverse tasks to help improve the game. Graduating with a Bachelor of Computer Science in Korea and most recently a Computer programming major in Canada, she continues to study hard to educate and develop her learning and practical skills, all while giving it her all. Her motto is "Do my best always".

Art, Audio & Design

Nicolas Moros
3D Artist

Nicolas is a Senior 3D artist with a lifelong passion for art and video games, He has a background in architecture, VR, mobile games and traditional art, he enjoys learning new things every day. He is constantly seeking to improve his skills as a leader and artist keeping up with the latest technology and techniques. He is dedicated to creating stunning visuals and environment and prompts, his favorite phrase is "Always work hard but never stop playing video games".
Sara Badday
3D Artist

Sara is a self-taught 3D artist at Shifty Eye Studios and is experienced in both 2D and 3D workflow. She spent years working with multiple art styles from sketches and concept art, to finalized and polished semi-realistic 3D renders. Sara indulges in studying video games as she plays them, and uses it to learn and grow as an artist. She applies this same passion to movies, using them as inspiration for her creative process. In her spare time she loves working out, taking walks in the rain, and spending time in the Rocky Mountains.
Tony Mesiatowsky
3D Artist

Tony, is an artist with Shifty Eye Studios. He has several years experience in the field. Enjoys creating things both hi and low res, assets and has a passion for art and pop culture both past and present.
Trystin Rosenberger
3D Artist

Trystin is a college graduate in both video game design as well as 3D design. She spent the start of her career working on VR simulations for training applications as well as various other kinds of serious games. Shifty Eye is her first break into the video game industry, and she's excited to continue learning new techniques while supporting the team with her various skills. In her off-time, she relaxes with video games and board games alike, and enjoys challenging herself with escape rooms.
Alaina Mcdonald
3D Artist

Alaina is a 3D modeler, and a recent graduate of Vancouver Film School. She loves creating beautiful environments for others to experience, and immerse themselves into. She has experience making models for both film, and games, and uses her experience watching movies, and playing them to inspire her creativity. In her spare time, she loves to sew, crochet, play magic the gathering, or dungeons and dragons.
Brooke Barnett

Brooke knew from a young age that she wanted to work in animation as she has always had a love for cartoons and video games. She went on to graduate from East Tennessee State University with a major in Digital Media and a concentration in Animation. After a few internships and moving to Canada from the United States, she found her dream job on the Animation Team at Shifty Eye. She is currently living her dream as she gets to practice her passion each and everyday.
William Dyer

William Dyer is a 3D Animator who has worked on award winning short films and features. His career has allowed him to work on a variety of different types of animation from humans to creatures to blowing up cities. He has now made the jump from film to video games and is excited to join the animation team at Shifty Eye Studios.
Roman Krytskyi

Roman Krytskyi is a 3D animator from Ukraine, recently moving to Canada in 2023. After watching Disney's 2016 film, Zootopia, Roman found interest to pursue animation as a hobby and eventually a career in the animation field, previously working at Artman Studio and as a freelance animator. Vastly knowledgeable in the 3D pipeline from concept art to final render, Roman focuses primarily on the principles of animation and improving his skills in character posing and acting. He likes to spend his free time playing Rainbow Six Siege, where he and his teammates strive for success by contributing their individual skills to specific team roles to overcome obstacles and other players which is reflective in his collaborative efforts in the company.
Adam Fothergill
Music, Sound, & Special Effects Designer

A self confessed synthaholic, Adam began composing for games with "Yomo" on the Atari ST. He progressed to writing one of the industry's first CD soundtracks for the Amiga CD32 game "Jetstrike", and was part of the BAFTA awarding winning team for soundfx in "Alien Resurrection". Along with his brother Aaron, Adam has worked on countless games including the Apple Design Award winning ToySight, and the ground breaking iOS title Flick Fishing. He currently lives in a secret Spanish hide away with multiple keyboards, miles of cabling, and a very understanding family.

Level Design

Shane Franks
Level Designer

Shane is a level designer at Shift Eye Games. A graduate from DeVry University with a major in computer information systems. Shane hopes to help Shifty Eye with his 7+ years of management experience that he brings from his previous career. He has been working part time designing game projects over the years including Realms and Scavenger Quest. He has now decided to shift his focus to game development full time and follow his passion for all things gaming.
Arvin David
Level Designer

Arvin is a level designer at Shifty Eye Studios and a recent graduate from Sheridan College's Game level design program, Before joining Shifty Eye Studios, Arvin helped in designing large-scale, open levels from different theatres of war for the upcoming multiplayer tactical shooter Operation: Harsh Doorstop. Arvin enjoys playing the drums and is a fan of sci-fi and historical shows.
Spencer Preiditsch
Level Designer

Working previously as a Solutions Architect and graduating from George Brown College's Postgraduate Game Design program; Spencer has been dedicated towards designing clear and engaging content. His past work has lead to concepting, modding and implementing levels under a wide variety of different game engines. Spencer's games library continually grows as he enjoys delving into the applied theories, psychology and direction of levels from the thousands of designers in the field.
Dustin Saxton
Level Designer

After collecting his degree in game design, Dustin began meddling with a mixed bag of indie projects, ranging from mobile sudoku games to PvP VR games to deck-builder card games. He seeks out any opportunity for growth as both a game designer and a human being.


Nick Merisotis
Marketing Assistant

Nick oversees establishing new relationships and continuing development with existing ones. He has been engulfed in the world of video games since his dad introduced him back when he was only a child. As a Graphic Design (and soon to be Cybersecurity) graduate, Nick seeks to pursue his dream of working in the video game industry for years to come. Firm believer that tacos won't break your heart.

Systems & Integration

Phil Sulak
Adjunct Faculty

Phil discovered the Mac way back in the 80's when a friend's dad brought one home. It had one 400 KB disk drive, 512 KB of RAM, and ran at a blistering 8 MHz. At the time Phil thought it was the most amazing thing he's ever seen. Phil started coding games in college and in the 90's went pro. He's done stints with Westlake Interactive, MacGameStore, MacPlay, MacSoft, EA, and several other game studios. His imprint can be found on countless Mac games and a few iOS apps to boot. He's also done games on PlayStation, Nintendo, and Windows. But in the end he keeps coming back home to the Mac.
Randall Shaw
Web Guy

Randall has been doing full stack web development since the dawn of the world-wide-web in the early 90s. Starting with it as a hobby during college times, it spiraled out of control into work on websites ranging from simple one-offs, to full blown enterprise web stores such as MacGameStore/WinGameStore. Despite the range, he still prefers to do all his coding by hand in basic tools like BBEdit on the Mac.